Game modes

General rules for games:

1. Blaster hits do not count, getting shot anywhere else on the body or gear counts. (Depends on host)

2. Respawns require player to go back to the starting point after they get shot

3. Flags must be returned to the same spot if the holder gets shot.

Game mode: Team Death Match

Rules: Team with the last person standing wins.

Time limit: 3 minutes

Lives: 1 or more.


Both teams try to tag each other out, if the time limit is up, the team with most players wins.


Game mode: Capture the flag

Rules: Team with the flag capture wins.

Time limit: 3 minutes.

Lives: 1 or more.


There will be a flag in the middle ( can be just one or many), which ever team brings the flag back to their starting point or a designated point will win the round immediately regardless of players alive.

Blue/Red : Starting point

Green: Covers/obstacles
Yellow: Flag

Game mode: Domination

Rules: Team with the most tags wins.

Time limit: 3 minutes.

Lives: Unlimited respawn.


There will be a counter placed at both starting points that the players must click when they get shot to respawn.

At the end of the time limit, the team with the least number on their counter wins.

Game mode: King of the hill

Rules: Team that holds the timer the longest wins.

Time limit: 5 minutes

Lives: Unlimited respawn.


A chess clock will be placed in the middle of the field, the team will have to press the start timer corresponding to their side of the field to start the timer.

Game ends when the timer is up or the overall time limit is up.


Game mode: Clicker domination

Rules: Team that has the most clicks win.

Time limit: 3 minutes.

Lives: Unlimited respawn.


There will be 2 clickers placed at the middle of the field, one for each team.

Teams will have to click on the counter to score points.

Once time limit is up, the team with most clicks wins.